She Kills Monsters

Creative Team

Direction - Dr. Amy Osatinski

Costume Design - Kate Hartigan

Lighting Design - Kennedy Nichols

Scenic Design - Lauren McPherson

Props Design - Larry Heyman

Projections Design - Jason Foreman

Assistant Costume Design - Dexter Mosburg

Stage Manager - Abbey Helfen

*photos by Bryan Cardinale-Powell

check out the process! →

“Is that why all you guys play this?”

“No, we play it because it’s awesome.”

-Agnes and Tilly, Scene 15

Set in the world of Dungeons and Dragons, She Kills Monsters explores a 1990’s concept of fantasy and nerd-dom. The play follows the exceptionally average Agnes in her quest to come to terms with her younger sister Tilly’s death by playing the homemade Dungeons and Dragons game she left behind. Inspired by 90’s fantasy online rpgs, the design explores the concept of escapism into a magical world where anyone can be whoever they want (as long as they have enough HP to make it to the next battle).